Code of Conduct: Walk the Starbound Path

“The only requirement: Be respectful. Be present.”

✨ Our Golden Rule:

“Respect each star in the sky — each one adds to our light.”

🕊️ Respect Is Our Foundation

  • Treat all players with courtesy — inside and outside the guild.

  • Disagreements happen, but hostility or passive-aggression will not be tolerated.

  • No discrimination of any kind (racism, sexism, homophobia, etc.).

  • Respect others’ time and contributions, especially in events and voice chat.

🚫 Zero Tolerance for Harassment

  • No harassment, bullying, or toxic behavior — public or private.

  • Repeated negative behavior, even if “joking,” will lead to warnings or removal.

  • Do not spread rumors or gossip. If you have a concern, bring it to a guild officer respectfully.

💬 Communication Etiquette

  • Use appropriate channels for different topics (e.g., strategy, memes, trade).

  • Keep voice chat and in-game chat clear during guild events.

  • Avoid spamming or derailing serious discussions with off-topic banter.

🕰️ Activity & Participation

  • There are no gear, skill, or time requirements — just be active and engaged.

  • Let us know if you’re taking a break longer than 7–14 days.

  • Participate in guild activities when possible — support your teammates.

⚖️ Play Your Way, But Play Fair

  • No cheating, exploiting, or using unauthorized tools/mods.

  • Play how you like — PvE, PvP, casual, or hardcore — but always in the spirit of fairness.

  • Don’t ruin others’ experiences for personal gain.

 

Nameless Stars Loot & DKP System

“A fair and evolving system from rolls to reputation”

🌱 Phase 1: New Players

Goal: Provide support and zero-pressure entry for new members.

🗡️ Open World Bosses

  • Loot Rule: Whoever receives the item keeps it. Donation to guild is appreciated, but purely optional.

🏰 Guild Raid Bosses

  • Loot Rule: Everyone rolls. Highest roll wins the item.

  • No DKP system in this phase.

👑 Arch Bosses

  • Loot Council System: Guild Leader and Officers discuss best recipient based on class, need, and contribution. Final decision rests with the Guild Leader.

⚔️ Phase 2: Casual PvE

Goal: Develop consistency in group PvE content like guild raids and dungeon farming.

🗡️ Open World Bosses

  • Same as Phase 1: Loot goes to whoever receives it. Donating is appreciated but not required.

🏰 Guild Raid Bosses

  • Loot Rule: Open Rolls for all participants.

  • No DKP system yet; this phase continues roll-based distribution for fairness and simplicity.

👑 Arch Bosses

  • Loot Council continues to handle distribution.

🛡️ Phase 3: Casual PvP + Structured PvE

Goal: Begin structured PvP while maintaining PvE involvement.

🗡️ Open World Bosses

  • Loot Rule remains the same — drop belongs to the looter; donation optional.

🏰 Guild Raid Bosses

  • Light DKP System Introduced

    • DKP is earned through Guild Raid Boss participation only.

    • Used to prioritize rolls, not fully replace them. (e.g., DKP top scorers may be given roll advantage or tiebreaks).

    • Designed to encourage consistency without pressure.

👑 Arch Bosses

  • Always handled by Loot Council.

🔥 Phase 4: Hardcore PvP

Goal: Build elite teams for high-end PvP and raid content.

🗡️ Open World Bosses

  • Still based on personal drops — keep or donate.

🏰 Guild Raid Bosses

  • Full DKP System Activated

    • DKP is now required for loot eligibility in guild raids.

    • Earned from guild raid bosses, PvE events, PvP sieges, dynamic events, and guild contracts.

    • Spent to claim loot through a transparent system tracked via logs or DKP sheets.

👑 Arch Bosses

  • Always governed by the Loot Council (unaffected by DKP).

📜 Summary Table

Boss TypePhase 1–2Phase 3Phase 4
Open World BossesKeep or Donate (optional)SameSame
Guild Raid BossesFree Roll for AllLight DKP Priority + RollsFull DKP System
Arch BossesLoot Council (Always)Loot Council (Always)Loot Council (Always)