Code of Conduct: Walk the Starbound Path
“The only requirement: Be respectful. Be present.”
✨ Our Golden Rule:
“Respect each star in the sky — each one adds to our light.”
🕊️ Respect Is Our Foundation
Treat all players with courtesy — inside and outside the guild.
Disagreements happen, but hostility or passive-aggression will not be tolerated.
No discrimination of any kind (racism, sexism, homophobia, etc.).
Respect others’ time and contributions, especially in events and voice chat.
🚫 Zero Tolerance for Harassment
No harassment, bullying, or toxic behavior — public or private.
Repeated negative behavior, even if “joking,” will lead to warnings or removal.
Do not spread rumors or gossip. If you have a concern, bring it to a guild officer respectfully.
💬 Communication Etiquette
Use appropriate channels for different topics (e.g., strategy, memes, trade).
Keep voice chat and in-game chat clear during guild events.
Avoid spamming or derailing serious discussions with off-topic banter.
🕰️ Activity & Participation
There are no gear, skill, or time requirements — just be active and engaged.
Let us know if you’re taking a break longer than 7–14 days.
Participate in guild activities when possible — support your teammates.
⚖️ Play Your Way, But Play Fair
No cheating, exploiting, or using unauthorized tools/mods.
Play how you like — PvE, PvP, casual, or hardcore — but always in the spirit of fairness.
Don’t ruin others’ experiences for personal gain.
Nameless Stars Loot & DKP System
“A fair and evolving system from rolls to reputation”
🌱 Phase 1: New Players
Goal: Provide support and zero-pressure entry for new members.
🗡️ Open World Bosses
Loot Rule: Whoever receives the item keeps it. Donation to guild is appreciated, but purely optional.
🏰 Guild Raid Bosses
Loot Rule: Everyone rolls. Highest roll wins the item.
No DKP system in this phase.
👑 Arch Bosses
Loot Council System: Guild Leader and Officers discuss best recipient based on class, need, and contribution. Final decision rests with the Guild Leader.
⚔️ Phase 2: Casual PvE
Goal: Develop consistency in group PvE content like guild raids and dungeon farming.
🗡️ Open World Bosses
Same as Phase 1: Loot goes to whoever receives it. Donating is appreciated but not required.
🏰 Guild Raid Bosses
Loot Rule: Open Rolls for all participants.
No DKP system yet; this phase continues roll-based distribution for fairness and simplicity.
👑 Arch Bosses
Loot Council continues to handle distribution.
🛡️ Phase 3: Casual PvP + Structured PvE
Goal: Begin structured PvP while maintaining PvE involvement.
🗡️ Open World Bosses
Loot Rule remains the same — drop belongs to the looter; donation optional.
🏰 Guild Raid Bosses
Light DKP System Introduced
DKP is earned through Guild Raid Boss participation only.
Used to prioritize rolls, not fully replace them. (e.g., DKP top scorers may be given roll advantage or tiebreaks).
Designed to encourage consistency without pressure.
👑 Arch Bosses
Always handled by Loot Council.
🔥 Phase 4: Hardcore PvP
Goal: Build elite teams for high-end PvP and raid content.
🗡️ Open World Bosses
Still based on personal drops — keep or donate.
🏰 Guild Raid Bosses
Full DKP System Activated
DKP is now required for loot eligibility in guild raids.
Earned from guild raid bosses, PvE events, PvP sieges, dynamic events, and guild contracts.
Spent to claim loot through a transparent system tracked via logs or DKP sheets.
👑 Arch Bosses
Always governed by the Loot Council (unaffected by DKP).
📜 Summary Table
| Boss Type | Phase 1–2 | Phase 3 | Phase 4 |
|---|---|---|---|
| Open World Bosses | Keep or Donate (optional) | Same | Same |
| Guild Raid Bosses | Free Roll for All | Light DKP Priority + Rolls | Full DKP System |
| Arch Bosses | Loot Council (Always) | Loot Council (Always) | Loot Council (Always) |